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Project: 20% Time

Google culture is well known for encouraging creativity and innovation.

You’ll have the same option in this class: Individually or collaboratively, create a challenge that inspires you and devote 20% of the time (roughly equivalent to 20 points) you would spend on this course to solving it. Construct a rubric for your project. Document your project in a video.

So this is your big chance to write that first chapter, create a prototype, pitch a Kickstarter project . . . Check out what has to be one of the most popular Kickstarter projects of all time — revision of The Adventures of Huck Finn, Robotic Edition. To learn more about how to channel your “unique concept, wicked ambition, and one unforgettable sales pitch” to Kickstarter fame . . . “9 Essential Steps for a Killer Kickstarter Campaign”

© 2013 Creative Inquiry

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